The Well-Worn Road
A published adventure your DM already knows cold. Cheapest way in, and the natural next step after a Learn to Play night.
Per player, per session.
Game nights for Portland's bars, breweries and game shops. Bring nothing, know nothing, leave with a character and six new friends.
Which side of the table are you on?
You've never rolled a die, or you've rolled thousands. Either way there's a chair with your name on it.
Find a seat ↓You run a venue and Tuesday is dead. We bring the game, the hosts, the gear and a crowd that orders another round.
See how hosting works ↓It might as well be you. Here's what you're walking into.
Twelve people sit down at a bar on a Tuesday. Most of them have never rolled a twenty-sided die. A few came alone. One got dragged here by a friend and has already decided this isn't going to be their thing.
Two hours later that person is standing on a chair, in character, describing exactly how their halfling intends to bribe a customs officer with a wheel of cheese. The rest of the table is losing it. The bartender has stopped pretending not to listen.
That's the whole job. We handle the rules, the dice, the story, the pacing, the person who's nervous, and the person who won't stop talking. You just show up.
Two hours. Twelve seats. No experience, no books, no prep. We teach the game the way it's meant to be learned — by playing it, badly and loudly, with strangers who become a party somewhere around the first fight.
Ongoing tables with our Dungeon Masters, priced by how much of the story is built for you and you alone.
A published adventure your DM already knows cold. Cheapest way in, and the natural next step after a Learn to Play night.
Per player, per session.
You choose the adventure from our library — or ask for something else and we'll find the DM who's been dying to run it. One-shots live here too.
Per player, per session.
Written for your table and no one else's. Nobody, anywhere, plays this campaign but you — and it bends around the choices you actually make.
Ten-session minimum, paid as you go. Prepay the block and save 10%.
We're locking in venues around Portland as we speak, with Cosmere RPG tables launching alongside the November release. Leave your email and you'll hear about dates before they go public — the rooms only hold twelve.
No stage, no equipment, no staffing burden. If you've got tables and a night you'd like to be busier, we can work with it.
Tell us your slowest night and what your room is like. We'll tell you honestly whether trivia, a Learn to Play table, or something else fits — or whether we're not right for you at all.
Your first night costs you nothing. You keep the bar. We keep ticket sales. If nobody shows and it's a dud, you've lost an evening you weren't using anyway.
If it worked, we set a recurring night and agree on terms — a flat fee, a cut of tickets, or a per-head arrangement. Whichever suits how you run your books.
Years behind the screen running everything from starter modules to campaigns built from nothing. Currently working toward a Magic: the Gathering judge certification, mostly so he has an excuse to be at more tournaments.
A professional trivia host who spent years learning exactly how to read a room. Building niche, fandom-deep trivia nights with prize support worth showing up for — not the same forty questions every bar in town runs.
No dates yet. Ask us in person and you'll probably get more than you bargained for.
If none of the boxes above fit what you're after, write to us directly and tell us what you're imagining. We read everything.
booking@homebrewevents.com